The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. Speaking the command word again extinguishes the light. However, there does not seem to be a specific value attached to the armor for that rarity. Chain Heal – Heals the friendly target, then. 5, but change the rules so that a weapon can get a special ability without the minimum +1 requisite. That's the weapon many DMs used for decades as a reference, but funnily enough, neither had any particular damage bonus vs. Boots of Striding and Springing. Requirements Craft Magic Arms and Armor, scorching ray and fireball, flame blade, or flame strike; Price 10,515 gp. Monstrous Compendium Volume 2 - Dragonlance Creatures. 3. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Vicious Weapon - When you roll a 20 on your attack roll with this magic weapon. Glaive. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. Magic items are not purchasable without your DM's permission. u/Giant2005 above did the math breakdown that includes to hit chances. While the sword is ablaze, it deals an. I was thinking of +1 Flame Tongue, but didn't know if it needs +1 to make it worth while. Shagmar_Gera • 7 yr. Of course if light created by magical items can pierce if not dispel magical darkness we would need to calculate their level based on rarity, which to my knowledge is not present. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. DESCRIPTION. A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a battered weapon that appears unremarkable at first glance. So it seems like as part of streamlining 5e they removed the distinction but did not lower the rarity of the Haversack to compensate. -4. Best Classes for Dagger Damage in 5e. If you are like me and you like to scan through all of the backgrounds to find the perfect set of personality traits, ideals, bonds, and flaws for your character, then these lists might come in handy. Type: Martial Melee Weapon Cost: 10 gp Weight: 6 lbs. Weapon (dagger), uncommon This dagger has a wide, flat blade. However, these swords were further enhanced against certain creatures: regenerating creatures (like trolls and lycanthropes); avians, flammable creatures, and cold-using creatures (like ice toads, white dragons, winter wolves, and yeti); and. Example. It can be crafted with the Primary Principles recipe, or bought in Tomaj 's Sky Saloon shop for 2400 gil in Chapter 4. Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. Scorching Ray doesn’t and in 5e if something isn’t in the rules then it doesn’t happen. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). You should look into what "magic damage" actually means, because it doesn't really exist in 5e. This weapon requires two hands to use. We would like to show you a description here but the site won’t allow us. Realistically, this might even end up dishing out more damage than a Hammer of Thunderbolts would, and this is only a rare item. Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. Flametongue add on average +7 dm (2d6) per attack. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. Magic Weapon. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Extremely Heavy. It doesn't matter what kind of enchantment was there, it was enchanted, it is a magic weapon. The change was originally implemented to benefit enhance so that FT dmg will scale correctly with weapon speed. Brazier of Commanding Fire Elementals. Change Flametongue Totem to add bonus spell power instead of current fire damage. When people talk about higher levels, they don't assume you lack a magic weapon, they assume you have a +1, +2, or +3 one. Light: Dagger: 2 gp: 1d4 piercing: 1 lb. The damage difference is not much, meaning that your character’s flavor will make the ultimate decision in this debate for most casual players who think simply about these things. Normally, game features with the same name do not stack on one target, the rule for Combining Game Effects states:. Since you are orc, you should try to get Heroic AC axe and the blue pvp one. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Quote Tweet. The 5th (British Columbia) Field Regiment is a Reserve. Multiattack. This magically enchanted weapon contains the fury of the storm. This is a +1 flaming burst longsword. The ray deals 4d6 points of fire damage on a successful hit. Feb 14, 2019. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Frost Brand. Properties. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You can additionally draw or stow a dagger when you would normally be able to draw or stow any one-handed weapon. Fighter (1h): A fighter using a one-handed weapon like a longsword. Flametongue. Flame Dagger. Its still always better than just a +1 weapon. History [edit | edit source] Vax'ildan purchased the dagger from Sherri at Gilmore's Glorious Goods. The weapon would do 2d6 physical and 2d6 fire damage on every hit while it is active. DMG p170. 146 or here in the basic rules (thanks FenrirG!): The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties. These flames shed bright light in a 40‑foot radius and dim light for an additional 40 feet. This is a +1 flaming burst longsword. Cost. Greatsword. This invocation doesn’t affect a magic weapon you transformed into your pact weapon. way too fast. Weapon (any sword), common. Flame Tongue. Spell Tags: Teleportation. Ragnarok Blades Weapons (any one handed weapons), Rare (attunement required) These weapons are created by the heretical union of a fire giant and a frost giant who lost a wager with a brave utgarde tribesman to challenge them both to a contest of skill. Damage/Effect. Dragonwing Scimitars. Savage Attacker feat & Flametongue interaction. Choose what you like more. Ragnarok Blades Weapons (any one handed weapons), Rare (attunement required) These weapons are created by the heretical union of a fire giant and a frost giant who lost a wager with a brave utgarde tribesman to challenge them both to a contest of skill. You create a bladerlike beam that you can wield as if it were a dagger. You can transform one Magic Weapon into your pact weapon by performing a Special ritual while you hold the weapon. If you are proficient with shortswords or longswords, you are proficient with the sun blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. It can be crafted with the Primary Principles recipe, or bought in Tomaj 's Sky Saloon shop for 2400 gil in Chapter 4. Magic items that enhance dagger damage 5e. None. When you hit with a melee attack using the staff. Cost. A dagger of life-stealing is a weapon which can steal some of the life force of those it wounds, and transfer that life force back to the wielder. Weight. Teleportation. The dagger is a +1 weapon, applied to attack and damage rolls. You can compare this to Dagger of Venom. Roll all of the attack’s damage dice twice and add them together. Hit: 7 (1d8 + 3) slashing damage and 7 (2d6) fire damage. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. It's up to your DM. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Flame Tongue Scimitar. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Overall the weapon that can do the most damage would be the Flametongue Rapier (as the war pick and Morningstar are not eligible by RAW for this magic weapon). The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. All light sources from magical spells and effects can illuminate a Darkness spell and that includes light from items such as Flame Tongue (RAW). You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. 22. Source: Xanathar's Guide to Everything. Giant Slayer. So the coated Flame Tongue would deal; Base (1d8; if Longsword) + Attribute + Oil (+3) + Flame (2d6) in damage. If you are flying when the duration expires, you descend. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. If you are proficient with shortswords or longswords, you are proficient with the sun blade. Since you've mentioned it a few times and OP focused on other points, Flametongue is classified as "any sword". Lost Laboratory of Kwalish. I called Wizards of the Coast for an official answer, which I'll summarize. Speaking the command word again extinguishes the light. You'd probably want to stick with a weapon that does bludgeoning damage to make things easier. The List was Percival de Rolo's original pepperbox pistol, and the first gun he ever created under the influence of Orthax. With very high accuracy and/or crit chance, this gap can outweigh +1 to hit. 135) recommends about 500 gp for a uncommon item (example: +1 weapon) and 5,000 gp for a rare item (example: +2 weapon). ago. Flamestrike does 4d6 fire and 4d6 radiant. Whisper is a legendary dagger and one of the Vestiges of Divergence. For example, you could reduce the bonus to your attack and damage rolls. From Dungeon Master's Guide, page 170. It is magical piercing damage that also adds 2d6 Fire damage. A halberd or a glaive. As long as you hit fairly reliably, the flame tongue will always do more damage. Type: Martial Melee Weapon Cost: 50 gp Weight: 6 lbs. Possession or garment. Drawing the ammunition from a quiver, case, or other container is part of the attack. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. A longsword generally does 1d8 or 1d10. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. Flame Tongue. Swing a bludgeoning weapon, add “+3”, and it’s obviously more bludgeoning. The Savage Attacker feat (PHB 169) says: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. So about the hellfire weapon. , one target. Winged Boots. A Dagger of Venom is a keen magical weapon that can excrete a potent poison. $egingroup$ The link you give to Crawford's answer on Twitter contains a followup by him that answers this question fairly unambiguously: "A magic item like the flame tongue and the frost brand deal extra damage of a particular type when they hit. for Serpent's Fang for example, id find a weapon that is "close" in effect and base it off that. That creature must succeed on a DC 15 Constitution saving throw or take 2d10. Automatic rifles -2d8 piercing, 8lbs. A Flametongue sword would be better in the Fighter's hands. The balor’s weapon attacks are magical. When such a creature is reduced the 0 hit points by the Bloodaxe, the wielder gains 10 temporary hit points. A couple of interesting comments drew my attention to that taking the Great Weapon Mastery feat at 4 (vs. Bracers of Archery. This is a <i>+1 flaming burst longsword</i>. • 5 yr. In addition, while you hold the sword, you have resistance to fire damage. Shock Pulse Weapon (any sword) Rare (requires Attunement) So long as the sword is drawn, lighting crackles up and down the blade's surface,. Results 1 to 18 of 18. Weapon (scimitar), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You can only choose the form when you create a pact weapon. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from. anyway, he used it for nearly the entire campaign and compared to his assassination ability, it really didnt affect his damage output overall. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. When you use one of these D&D weapons and perform an attack action, you get a bonus action. Weapon (any sword), rare (requires attunement) This split metal sword arcs with electricity between its two halves. #DnD. If you really feel the Flametongue is insufficient, you could either increase the damage dice to a d8 or even a d10, you could give it an. Improved Pact Weapon: In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. At level 9, you receive 1 additional weapon damage dice for determining the damage for a critical hit with a melee attack. While the sword is ablaze, it deals. Weapon (shortsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Wondrous Item, uncommon (requires attunement) While you wear these boots, you have a flying speed equal to your walking speed. If spell damage gear is not available (a possibility given the itemization), wear gear with str/hit/crit/agi. There are magical weapons without that +1 even the books. Ethan @TasAthorell · Apr 23, 2018. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. I don't know if a flametongue dagger would even make sense thematically. Even better, the critical hit effect Restrains. If the weapon does not have the heavy property, it gains both the light and finesse properties. If the party spends on you for a lot of skill checks, it's quite a useful item. 173. Flame Tongue. . You touch a creature and stimulate its natural healing ability. . A +3 weapon is the boring baseline for tier 3-4. This would add a benefit for Elemental and Resto Shaman to be in caster groups. Ganolth • 7 yr. For instance, one might have a Longsword, +1 and then finds a Flame Tongue Longsword. How much does it cost to silver a weapon 5e? PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp. Any weapon attack that hits does an additional 2d6 lightning damage to the target. Flametongue Weapon: Bonus damage from spell power now based on weapon speed. The barbarian* can choose which die to add. When comparing this with all other uncommon rarity magic weapons i find it to be somewhat stronger. Kensei Weapons. When the wielder rolls a natural 20, the dagger deals an additional ten points of necrotic damage to the target. Instructions: Immerse the parchment in mercury for 2 weeks. While wearing this armor, you gain a +1 bonus to AC, you have advantage. After the Year of Shadows, 1358 DR, these were treated as plain +1 swords. again. @JeremyECrawford Does light from a magic weapon’s characteristics (not via a spell) count as magical that can. Damage. Bowl of Commanding Water Elementals. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. It is magical piercing damage that also adds 2d6 Fire damage. As an action, the wielder can activate the blade and coat the edge with a poison that lasts for one minute or until it hits a creature. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. A simple +1 weapon is pretty strong in its own right, the additional damage is meagre but an increment of 5% accuracy is very important when you’re trying to hit creatures with 17-22AC creatures. The 2d6 damage is multiplied on critical hits, too, and since barbarians score critical hits. To better explain: You hit with the flametongue: it does 1d6. At 5th level, Extra Attack adds a 2x multiplier. The assassin makes two shortsword attacks. Born in Byroden, he and his twin sister Vex'ahlia were raised there by their mother Elaina until they were taken to live in the elven city of Syngorn at the. The one bought by Grog was imported from Kraghammer. That extra damage doesn't change the underlying damage type of the weapon. The sunlight property is also not boring normal light, its actual sunlight and the power of that coming from the sword. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. If it is not, then you do not get sneak attack. 17+ AC is better for +2 Greatsword. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. Such additional effects include Sneak Attack 1 and that additional damage from Flame Tongue as that effect is: While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Shortbow. Catapult. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ancient Silver Dragon - The friendliest and most social of the metallic dragons, silver dragons. Weapon: an heavy weapon. The game has many swords, daggers, and more with spectacular additional effects. The Mythcarver is legendary longsword with a silvered blade that resonates with musical tones. Its also worth taking into account that the flametongue requires attunement, while. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. What happens often at my D&D 5e tables (both as a DM and a player) is that somebody finds a better weapon and just drops the previous one. Melee Weapon Attack: +5 to hit, reach 5 ft. " I think you could fairly read that to be a "bonus" to the. Because while Flametongue is popular on Top 10 lists designed to garner attention, the +2 sword is practically assumed to be part of your kit. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the damage bonus from Sneak Attack), but a Flametongue shortsword or rapier is still really fun. In the resulting damage averages $$ ext{Two-weapon} = 3d8 + 3S = 13. Now people are screaming to remove flametongue weapons, ok. To better explain: You hit with the flametongue: it does 1d6. Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal [max((0. Originally Posted by Player's Handbook, page 107. flame tongue when activated does 2d6 extra fire damage. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Contents. Its important because of its use vs vampires. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the damage bonus from Sneak Attack), but a Flametongue shortsword or rapier is still really fun. The blade is similar in size and shape to a scimitar. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. You can use two-weapon fighting even when the one-handed melee weapon you attack with is not light, so long as the bonus action attack is made with a dagger. It makes perfect sense that such a powerful weapon would illuminate darkness. What is Brutal Critical in D&D 5E? Brutal Critical is an ability that Barbarians get at level 9. Longbow. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Swing a weapon that does some bludgeoning, some fire, and “+3”… now it gets more confusing. A haft of fine wood supports a long, curving blade on either end. There is a Flame Blade. Their influence is easily enforced, as most people know of the dangerous myths surrounding them, and they. Each of your weapon attacks causes up to (2% of Attack Power) additional Fire damage. Enter the type of damage. While attuned to the dagger, the wielder gains a +2 bonus to attack and damage rolls made with it. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. Oof. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. Best thing is that crits with flametongue will be boosted by the elemental fury talent. Vorpal Sword. 1% crit chance. 260. Two raven feathers are linked to its pommel as a memento of its former bearer. ★ Latest Banner - New Heroes (Attuned Nino & Ginnungagap) ☆ New Units - Ginnungagap, Isadora, Harken, Attuned Nino, Wil. Frost brand is a wpn. Let’s get into each of them. ago. 17+ AC is better for +2 Greatsword. This weapon requires two hands to use. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. Longsword + duelling statistically does the same damage as a +1 polearm. The raid logs show that between total wf procs for the other enh shaman in my raid group who uses two slow weapons with wf/wf, the damage is roughly the same. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. 209. Hit:. Bonding=/=Attunement. The. You can use a bonus action to speak this magic sword's command word, causing the blade to become electrified. Enlarge: While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks) Reduce: While reduced, the duergar is Tiny, reduces its weapon damage to 1. The Keen Dagger was one of Vax'ildan's primary weapons. Each creature in the line excluding you must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. So let's say you're wielding a dagger and you cast zephyr strike. Damage. 8. dagger, shortsword, scimitar, rapier, or longsword Ritual Dagger : Uncommon dagger: Roaring Kanabo : rare greatclub: Robot Companion : Rope Blade : Rare Any sword. 6. Imbue your [Windfury Weapon: off-hand]weapon with the element of Fire for 1 hour, causing each of your attacks to deal [max ( (0. Monsters are often resistance to "Bludgeoning, piercing and slashing from nonmagical weapons". Also, a lance requires two hands to wield when you aren't mounted. 68 more damage. While the sword is electrified, it deals an extra 2d6 (3d6) lightning damage to any target it hits (and the creature makes a DC x constitution saving through if false it. Damage. The flames last until you use a bonus. On 30 Duscar 810 PD,. Bard 10. So it could be a shortword or rapier with finesse. Check out Elemental Weapon perhaps. ago. Flametongue is an example of a specific>general rule. A low-level item that's often overlooked is a Headband of Intellect. After acquiring the vestige Deathwalker's Ward, he stopped wielding. You need to roll a natural 20 to get the effect of the Vorpal Sword, not a crit, which means you're fishing with a different toolbox. Type: Martial Ranged Weapon Cost: 50 gp Weight: 2 lbs. Whips are the only ranged melee weapon in 5e that only requires one hand, and the only ranged melee finesse weapon. Sneak attack, however is only granted if Flametongue is a Finesse weapon. Weapon (scimitar), legendary (requires attunement) This pair of twin scimitars features draconic guards and winglike blades. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. Orange Situationally good, but a below-average option otherwise. Using the flametongue, applying GWM (without a source of advantage) actually loses damage because of the decrease in accuracy and the relative significance of getting that flametongue damage. Thus feature 1 only. Weapon (glaive), rare (requires attunement by a cleric or paladin) This magic glaive acts as a +1 weapon, granting a +1 bonus to attack rolls and damage rolls you make with it. Smelt the Mithral, pour into a shield cast, and place the parchment atop the liquified Mithral. The core of the class is very simple, but the complexity of the subclasses varies significantly. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. Construction. You gain +1 to attack and damage rolls with this magic weapon. The elven name "Fenthras" has its roots in two ancient Elvish words meaning "protector" and "growth". Plus 2D8+Cha fire on a target within 5ft. Yes. Official weapons either have a +X to hit and damage, or no bonus, like a Flametongue weapon. But under Flame Tongue (DMG p170) it is a modifier for "any sword" and doesn't have a specific base sword. You score a critical hit on a roll of 19 or 20. If you are using a 2-handed weapon, then extra attacks from Windfury Weapons lower the cooldown of Crash Lighting by 1 second. It's a baseline assumption about the game at high levels, that magic weapons are. You then aim for The Decapitator. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. ). Elven Accuracy, Lucky and 2 Levels of Divination Wizard is what you want if you could guarantee a Vorpal Sword. The spell. The Flametongue Weapon for example. • 2 yr. Properties. $egingroup$ 20/20 hindsight I should have just asked this question directly about the flametongue sword $endgroup. More details on the Flame Tongue Rapier can be found at Flame Tongue. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd. It is also, judging by the number of forum posts, the area where most users find the learning curve steepest. For Mundane weapons, this is the standard die shown on the Weapons table on PHB p. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Savage Attacker is a great way to boost damage. Any character with abundant accuracy and Flametongue. Use the statistics of the flametongue weapon on page 170 of the DMG. Naturally, items that are good and do not require attunement will be given greater consideration. It only provides the effect of turning critical hits into normal hits. Flametongue: You can use a Bonus Action to speak this magic sword. You can see and hear through the sensor as if you were there. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. 1. Any extra damage (such as by BB or GFB) will make GWM a worse option, and it would require a fair chunk of bonus damage per swing to make the +2 to-hit matter more than the +5 damage (over the +2 weapon) of the Flametongue. The wielder then gets ten temporary hit points. The spells Magic Weapon and Enlarge are both 2nd level. Roll all of the attack’s damage dice twice and. Flame Tongue. 2. Make it a quest to just earn the right to look at it, let alone purchase it. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. As far as I know, in 5e there is no official pricing of magic things, so it would be really up to your DM. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Dancing Sword. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output, but the Flametongue is way more fun. Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total. Ranged Weapon Attack: +6. Whisper on top.